We all agree on the necessity of compromise.
We just can't agree on when it's necessary to compromise.
~ Larry Wall

Items of Interest

Archive for the ‘Dungeons & Dragons’ Category

Are Warlocks Moving Back To Their Evil Roots?

Monday, October 15th, 2007 by Poor Knight

The latest Design and Development article hints that the warlock wasn’t initially on the first team roster when 4th Edition D&D comes out of the gates. But when tieflings become more than a hopeful first starter it seems the warlock class finds a perfect fit.

And what class would tieflings naturally gravitate to? A class that acquired scary powers by negotiating , pacts with shadowy, infenral, or feral patrons? That worked for us. But what we didn’t know at the time was how dramatically the warlock class would improve as we progressed through design.

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Popularity: 4%

Grab a d20. Roll high. 4th Edition D&D Core Mechanic Holds True.

Thursday, October 11th, 2007 by Poor Knight

A recent article in the Design and Development section of D&D Insider hinted at the core mechanics for 4th Edition. And since I’m still fishing for good (quality) tid bits of information I dove right into it.

From what I’ve read it sounds like WotC (Wizards of the Coast) is doing a great job in making this new edition more than just an excuse to sell us new books.

What we mean when we talk about streamlining the system is this: making design decisions that make learning and using the game less difficult, while keeping the system just as robust. And making it more fun as the result.

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D&D 4E Character Conversion

Sunday, September 30th, 2007 by Poor Knight

Word on the street is that you will not be able to simply convert your favorite 3.5 D&D characters to 4th edition characters. According to an Ampersand article:

…this is a new game. It uses all of the trappings of the current d20 System, but it approaches all of the rules from a new and exciting perspective. That means that while you’ll know how to make attack rolls, skill checks, and damage rolls (the broad concepts), you won’t necessarily know all of the nuances of the fighter class or the arcane power source, or the death and dying rules (the details).

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Popularity: 7%

Wizards and Implements in Dungeons and Dragons 4E

Monday, September 17th, 2007 by Poor Knight

I think I have to admit that my favorite class is the Wizard and when I read this little preview about wizards in Dungeons & Dragons 4th Edition I was quite intrigued - but also a little reserved.

Any wizard can use an implement to increase the effectiveness of his spells. Just as a warrior gains a benefit when attacking an enemy with a magic sword, so does a wizard benefit from using a magic orb, staff, or wand with his spellcasting. In addition, each implement focuses magic of a particular discipline or tradition more effectively than the wizard would be able to accomplish otherwise. As a result, wizards are rarely without at least one of these tools.

The orb is favored by the Iron Sigil and Serpent Eye traditions. Serpent Eye cabalists use orbs to focus powers of enchantment, beguiling, and ensnaring. The mages of the Iron Sigil, on the other hand, employ orbs to guard themselves with potent defenses when invoking spells of thunder or force.

The staff is best suited to the disciplines of the Hidden Flame and the Golden Wyvern. Servants of the Hidden Flame wield fierce powers of fire and radiance through their staves. Golden Wyvern initiates are battle-mages who use their staves to shape and sculpt the spells they cast.

The wand is a perennial favorite for wizards who favor accurate, damaging attacks. Emerald Frost adepts use wands to help channel powers of cold and deadly acidic magic, while Stormwalker theurges channel spells of lightning and force through their wands.

A wizard without an implement is like a slightly near-sighted man with glasses: The man can still see, but without his glasses, he can’t read the road sign across the way. Likewise, while wizard traditions are associated with a particular implement, a wizard need not possess or hold a given implement to use a power belonging to that tradition. For instance, a wizard belonging to the Hidden Flame order can cast the fire spell cinder storm even if he doesn’t own, has lost, or is not holding a magic staff. But if he does have a magic staff, it aids the accuracy of his attack, and his mastery of the Hidden Flame technique allows him to deal more damage with the spell.

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Popularity: 7%

D&D 4th Edition Announced @ Gen-Con

Thursday, August 16th, 2007 by Damionte
‘D&D 4th Edition’ Announced at Gen Con
Online Component Added
August 16, 2007

 

Wizards of the Coast is announcing at GenCon today that it will release the 4th Edition of its category-leading Dungeons and Dragon roleplaying game in 2008, the first full new edition in eight years.  The three core books will be released next summer on a monthly schedule:  Player’s Handbook in May, Monster Manual in June, and Dungeon Master’s Guide in July.  Pricing and page counts of the new products will be consistent with current packaging.  Graphics have been updated, art will be used on the covers, and interior design has been opened up to make the books less intimidating to new players. 

 

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