Designing Villians Pt3
Friday, April 6th, 2007 by TrykeWhile truly wicked villains are the headliners in any game, no villain is a threat without some serious minions. All of those followers gave a big villain heft and authority; he commands armies of orcs, legions of flying monkeys, herds of barbarian-driven dinosaurs, or automaton assassins. Even lone villains often have at least an Igor to fetch body parts for them, a powerful improved familiar, or a devil who serves them under duress.
How can you maximize the value of those minions? There are a few simple ways to get the most from minions in any adventure. I like to think of them as: scenery, weak spots, traitors, alarms, spies and (ultimately) fall guys.
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