Ability Score Generation Methods for Characters
Friday, March 9th, 2007 by Poor KnightThere’s lots of ways to roll up your characters - including not rolling at all. Rolling up characters has changed over the years as the game itself has changed and the values being generated changed in their significance.
With the advent of 3E the focus has definitely shifted away from actual ability scores. It’s not the score that matters so much as the adjustment derived from it. The next full revision of D&D may even drop ability scores as unnecessary. In any case, there is less difference now between a score of 16 and 17 than there used to be since they both give a bonus of +3. Previous versions were suffering from stat inflation. That is, in order to get bonuses out of stats at ALL your scores had to be quite high - generally 15 or better. In those earlier versions it became the be-all/end-all to come up with a method of character generation that gave more high scores so that you wouldn’t wind up with lots of characters with scores between 8 and 14 who would be functionally identical. In 3E any score above 11 will get you a bonus instead of needing scores of at least 15, and of course the lower end of the scale has been brought upward so that less than 10 is a penalty.
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