We all agree on the necessity of compromise.
We just can't agree on when it's necessary to compromise.
~ Larry Wall

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Blasphemous Rumors About D&D 4th Edition

October 29th, 2007 by Poor Knight

Little 4E, whole life a head of you…

News about the gods has come down from the heavens of Design and Development - or would that be up from the Nine Hells? It looks like the gods are getting a serious work over. Well maybe not serious but check this out:

The family of gods for 4th Edition is a mix of old and new. You’ll see familiar faces like Corellon, Moradin, and Pelor, and some new faces as well, like Zehir, Torog, and Bane.

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Popularity: 4%

D&D 4E Online Tools Revealed

October 23rd, 2007 by Poor Knight

The online tools demoed at Gen Con have been the subject of much speculation. The demo showed us some pretty amazing things and offers many people around the world who find it difficult to get together with a group of player the opportunity to experience D&D like it was meant to be experienced - with friends around a table. Now you’ll have to have a subscription in order to use all the functionality of the tools, but the digital tools are by no mean necessary to play the game, they are designed to facilitate some of the game’s aspects.

Well Design & Development over at D&D Insider has finally shed some light on what we might see from these online tools. Check it out!

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Popularity: 9%

Are Warlocks Moving Back To Their Evil Roots?

October 15th, 2007 by Poor Knight

The latest Design and Development article hints that the warlock wasn’t initially on the first team roster when 4th Edition D&D comes out of the gates. But when tieflings become more than a hopeful first starter it seems the warlock class finds a perfect fit.

And what class would tieflings naturally gravitate to? A class that acquired scary powers by negotiating , pacts with shadowy, infenral, or feral patrons? That worked for us. But what we didn’t know at the time was how dramatically the warlock class would improve as we progressed through design.

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Popularity: 3%

Grab a d20. Roll high. 4th Edition D&D Core Mechanic Holds True.

October 11th, 2007 by Poor Knight

A recent article in the Design and Development section of D&D Insider hinted at the core mechanics for 4th Edition. And since I’m still fishing for good (quality) tid bits of information I dove right into it.

From what I’ve read it sounds like WotC (Wizards of the Coast) is doing a great job in making this new edition more than just an excuse to sell us new books.

What we mean when we talk about streamlining the system is this: making design decisions that make learning and using the game less difficult, while keeping the system just as robust. And making it more fun as the result.

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Popularity: 3%

D&D 4E Character Conversion

September 30th, 2007 by Poor Knight

Word on the street is that you will not be able to simply convert your favorite 3.5 D&D characters to 4th edition characters. According to an Ampersand article:

…this is a new game. It uses all of the trappings of the current d20 System, but it approaches all of the rules from a new and exciting perspective. That means that while you’ll know how to make attack rolls, skill checks, and damage rolls (the broad concepts), you won’t necessarily know all of the nuances of the fighter class or the arcane power source, or the death and dying rules (the details).

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Popularity: 6%